Dreamshell 4.0 final

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Freudi93
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Dreamshell 4.0 final

Beitrag von Freudi93 »

Manchmal dauert es ein wenig länger bis eine Software final fertig ist. Manchmal will der Programmierer gerade nicht weiter machen an seinen Projekt.....
So fing bzw so ähnlich fing swat am Freitag in seinem Discord Channel zu schreiben an und ließ dann die Katze aus dem Sack: anlässlich dem 20 Jährigen Jubiläum bringt er die Finale Dreamshell RC 4.0 raus.
https://github.com/DC-SWAT/DreamShell

Mittlerweile echt in einem guten Stabilen Zustand.

Features sind:

Zitat swat von dc-swat.ru:

DreamShell Core:
- Most known UI and console related issues have been fixed.
- Most of the early programming errors and flaws have been fixed.
- Performance and stability have been greatly improved.
- The build system for the entire project has been improved.
- Fixed and improved network support via BBA and Modem.
- Improved FATFS performance and stability on all devices.
- Fixed and improved surfaces in the GUI and XML library. Support for 32-bit.
- Changed behavior of hotkeys for the FileManager widget.
- Fixed and improved events for video and input.
- Hardware rendered cursor and support for hardware rendered layers on top of SDL.
- Improved and updated KallisiOS to the latest version.
- Used modern GCC compilers version 13.2 with accelerated memory functions in Newblib 4.3.0.
- Updated old and added new modules and console commands.

In addition to the system core, a lot of work was done in the ISO Loader system, therefore, the list of changes in it is the longest.
A lot of time and effort was spent on some of these items. In particular, CDDA emulation, file system and syscalls.

The ISO Loader system:
- Syscalls emulation have been completely rewritten. Better compatibility.
- Improved perfomance for SD driver.
- Completely new IDE driver.
- Improved FATFS for SD and IDE. Pre-reading, continuous reading, asynchronous reading.
- Dynamic memory (heap) with selectable location.
- Improved CDDA emulation for all devices. New modes, auto adjusting buffer size from 32KB to 8KB, and restoring playback in case of conflicts with game code.
- IRQ hooking for better performance and new features.
- VMU emulation for 200 and 1800 blocks (SD and IDE).
- Creating high-quality lossless in game screenshots (SD and IDE).
- Loading from a second executable file (for example, widescreen patched).
- Low-level system call emulation mode (as version 0.7, only IDE with limited functions).
- Automatic disc change for multi-disc games without the ability to save before changing disc (only special GDI images).
- Built-in support for the updated the Bleem! emulator for launching PlayStation games from special GDI images (SD and IDE).
- Division into several types of loaders binary (in addition to the device) with a different set of features.
- Fixed all known issues in the application.
- Improved application UI and hotkey behavior.
- Play CDDA tracks when selecting an image in the application.

I also did not ignore other applications. And even added a couple of new ones.

DreamEye:
- New application.
- Exporting photos from internal storage to any supported device fs.
- Webcam mode with preview at resolutions of 160x120 and 320x240.
- Scanning QR codes in real time.
- Run DSC and LUA scripts from QR codes.

Network:
- New application.
- Supports connection via BBA and modem.
- FTP server (single connection only, fast download, slow upload yet).
- HTTP server (download only).

Main(desktop):
- The size of application icons has been increased to 64x64 and their highlighting has been fixed.
- The first page is for applications only. Scripts (for example, shortcuts) start from the second page.
- Bottom bar as island. New icon.
- Improved layout for icons.

VMU Manager:
- Fixed and improved UI. New icon and showing DreamEye on maple port.
- Fixed memory leaks.
- Fixed scanning of maple devices.
- Support for 1 MB dumps with 1800 blocks.

File Manager:
- Improved UI and new icon.
- Support for paths with spaces when working through console commands.
- Support for wav module for playing raw and wav tracks (in addition to other formats).

Settings:
- Improved UI and new icon.
- Fixed time setting.
- Time synchronization via NTP.

Speedtest:
- Improved UI and new icon.
- Added IO speed test for IDE in DMA mode and SD.

GD Ripper:
- Fixed UI and new icon.
- Fixed memory leaks and improved stability.

GD Play:
- Fixed UI and new icon.
- Fixed memory leaks and improved stability.

BIOS Flasher:
- Minor improvements for UI.

Region Changer:
- New icon and logo



PS: der gute kann Deutsch sprechen, das hat er mir mitgeteilt 😅
http://www.dc-swat.ru/blog/dreamshell/1141.html



Hier noch ein kleiner Auszug aus seinem Leben der könnte eventuell interessant sein: http://www.dc-swat.ru/blog/dreamshell/871.html
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Stardragon
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Re: Dreamshell 4.0 final

Beitrag von Stardragon »

Sehr cool. Das ist schon ein starker Unterschied zu vorher. Schön zu sehen, dass es so voran geht.
Gamer aller Arten. Egal, ob auf dem Bildschirm, auf dem Tisch, in Gedanken oder in Wald und Flur. Gelegentlich gebe ich Einblicke in meine Gedanken und mein Tun auf Twitter:
https://twitter.com/DracoAstris

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Freudi93
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Re: Dreamshell 4.0 final

Beitrag von Freudi93 »

Er macht auch weiter hat er gemeint. 😊

Neue Ideen hat er ja. Eine 5.0 hat er gemeint wird nicht so schnell kommen 😅
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Stardragon
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Re: Dreamshell 4.0 final

Beitrag von Stardragon »

Muss ja auch nicht. Hatte jetzt auch eher mit einer 4.1 etc. mit weiteren Features und Verbesserungen gerechnet.
Gamer aller Arten. Egal, ob auf dem Bildschirm, auf dem Tisch, in Gedanken oder in Wald und Flur. Gelegentlich gebe ich Einblicke in meine Gedanken und mein Tun auf Twitter:
https://twitter.com/DracoAstris

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